Design a data structure that supports all following operations in average O(1) time.
insert(val): Inserts an item val to the set if not already present.remove(val): Removes an item val from the set if present.getRandom: Returns a random element from current set of elements. Each element must have the same probability of being returned.
Example:
// Init an empty set. RandomizedSet randomSet = new RandomizedSet(); // Inserts 1 to the set. Returns true as 1 was inserted successfully. randomSet.insert(1); // Returns false as 2 does not exist in the set. randomSet.remove(2); // Inserts 2 to the set, returns true. Set now contains [1,2]. randomSet.insert(2); // getRandom should return either 1 or 2 randomly. randomSet.getRandom(); // Removes 1 from the set, returns true. Set now contains [2]. randomSet.remove(1); // 2 was already in the set, so return false. randomSet.insert(2); // Since 2 is the only number in the set, getRandom always return 2. randomSet.getRandom();
[code lang="java"]
class RandomizedSet {
/** Initialize your data structure here. */
public RandomizedSet() {
}
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
public boolean insert(int val) {
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
public boolean remove(int val) {
}
/** Get a random element from the set. */
public int getRandom() {
}
}
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet obj = new RandomizedSet();
* boolean param_1 = obj.insert(val);
* boolean param_2 = obj.remove(val);
* int param_3 = obj.getRandom();
*/
[code]
Idea – 1
It is easy to make insert/remove
[code lang="java"]
class RandomizedSet {
private HashMap<Integer, Integer> elementToIdMap;
private HashMap<Integer, Integer> idToElementMap;
private static final Random rng = new Random(System.currentTimeMillis()%Integer.MAX_VALUE);
/** Initialize your data structure here. */
public RandomizedSet() {
elementToIdMap = new HashMap<>();
idToElementMap = new HashMap<>();
}
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
public boolean insert(int val) {
boolean exists = elementToIdMap.containsKey(val);
if(!exists)
{
int id = elementToIdMap.size();
elementToIdMap.put(val, id);
idToElementMap.put(id, val);
}
return !exists;
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
public boolean remove(int val) {
boolean exists = elementToIdMap.containsKey(val);
if(exists)
{
int maxIdElement = idToElementMap.get(elementToIdMap.size()-1);
int id = elementToIdMap.get(val);
idToElementMap.put(id, maxIdElement);
elementToIdMap.put(maxIdElement, id);
idToElementMap.remove(elementToIdMap.size()-1);
elementToIdMap.remove(val);
}
return exists;
}
/** Get a random element from the set. */
public int getRandom() {
int n = elementToIdMap.size();
int draw = rng.nextInt(n);
return idToElementMap.get(draw);
}
}
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet obj = new RandomizedSet();
* boolean param_1 = obj.insert(val);
* boolean param_2 = obj.remove(val);
* int param_3 = obj.getRandom();
*/
[code]
Runtime: 57 ms, faster than 54.30% of Java online submissions for Insert Delete GetRandom O(1).Memory Usage: 46.5 MB, less than 80.37% of Java online submissions for Insert Delete GetRandom O(1).